Based on the famous Santorini cliffside, I built this blockmesh over a two-week timeframe in Unreal. The main purpose of this blockmesh design is to provide a footprint for exploration and enemy encounters; within the landscape is a gondola that can be restored by finding gears hidden in the level.
Megalochori Santorini
level design
Player pathing sketches:
Blockmesh version progress:
Initial enemy sketches: